Gamification of Wearable Data Collection

Author:

Acharya Sraddhanjali1,Matovu Richard2,Serwadda Abdul1,Griswold-Steiner Isaac1

Affiliation:

1. Texas Tech University, Lubbock, Texas, US

2. Texas Tech University, Lubbock, Texas US

Funder

National Science Foundation

Publisher

ACM

Reference40 articles.

1. Angulo J. and Wästlund E. 2011. Exploring touch-screen biometrics for user identification on smart phones. IFIP PrimeLife International Summer School on Privacy and Identity Management for Life (2011) 130--143. Angulo J. and Wästlund E. 2011. Exploring touch-screen biometrics for user identification on smart phones. IFIP PrimeLife International Summer School on Privacy and Identity Management for Life (2011) 130--143.

2. Practicality of accelerometer side channels on smartphones

3. Effects of gamification on participation and data quality in a real-world market research domain

4. SleepGuard

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices;International Journal of Human–Computer Interaction;2022-07-22

2. Convergence of Gamification and Machine Learning: A Systematic Literature Review;Technology, Knowledge and Learning;2020-07-12

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