Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality

Author:

Dube Tafadzwa Joseph1ORCID,Arif Ahmed Sabbir1ORCID

Affiliation:

1. Inclusive Interaction Lab, University of California, Merced, United States

Publisher

ACM

Reference64 articles.

1. Ferran Argelaguet , Ludovic Hoyet , Michael Trico , and Anatole Lecuyer . 2016. The Role of Interaction in Virtual Embodiment: Effects of the Virtual Hand Representation. In 2016 IEEE Virtual Reality (VR) . IEEE , Washington, DC, USA , 3–10. https://doi.org/10.1109/VR. 2016 .7504682 10.1109/VR.2016.7504682 Ferran Argelaguet, Ludovic Hoyet, Michael Trico, and Anatole Lecuyer. 2016. The Role of Interaction in Virtual Embodiment: Effects of the Virtual Hand Representation. In 2016 IEEE Virtual Reality (VR). IEEE, Washington, DC, USA, 3–10. https://doi.org/10.1109/VR.2016.7504682

2. Ahmed Sabbir Arif and Wolfgang Stuerzlinger . 2009 . Analysis of Text Entry Performance Metrics. In 2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH). IEEE , Washington, DC, USA, 100–105. https://doi.org/10.1109/TIC-STH. 2009.5444533 10.1109/TIC-STH.2009.5444533 Ahmed Sabbir Arif and Wolfgang Stuerzlinger. 2009. Analysis of Text Entry Performance Metrics. In 2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH). IEEE, Washington, DC, USA, 100–105. https://doi.org/10.1109/TIC-STH.2009.5444533

3. Sabah Boustila , Thomas Guégan , Kazuki Takashima , and Yoshifumi Kitamura . 2019 . Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , Osaka,Japan, 860–861. https://doi.org/10.1109/VR. 2019.8798238 10.1109/VR.2019.8798238 Sabah Boustila, Thomas Guégan, Kazuki Takashima, and Yoshifumi Kitamura. 2019. Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, Osaka,Japan, 860–861. https://doi.org/10.1109/VR.2019.8798238

4. Sidney Bovet , Aidan Kehoe , Katie Crowley , Noirin Curran , Mario Gutierrez , Mathieu Meisser , Damien  O Sullivan , and Thomas Rouvinez . 2018 . Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study. In 2018 IEEE Games, Entertainment , Media Conference (GEM). 1–9. https://doi.org/10 .1109/GEM.2018.8516449 10.1109/GEM.2018.8516449 Sidney Bovet, Aidan Kehoe, Katie Crowley, Noirin Curran, Mario Gutierrez, Mathieu Meisser, Damien O Sullivan, and Thomas Rouvinez. 2018. Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study. In 2018 IEEE Games, Entertainment, Media Conference (GEM). 1–9. https://doi.org/10.1109/GEM.2018.8516449

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3. Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard;IEEE Transactions on Visualization and Computer Graphics;2023-11

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