Unreality– Tangible learning anytime, anywhere

Author:

Thomas Caron1ORCID,Koshy Alina1ORCID,Samal Anusha1ORCID,Hanspal Anahad Kaur1ORCID

Affiliation:

1. Delhi Private School, United Arab Emirates

Publisher

ACM

Reference6 articles.

1. George Citroner . 2022 . 65% of Students Prefer In-Person Learning , New Survey Finds. Healthline. Retrieved November 16, 2022 from https://www.healthline.com/health-news/65-of-students-prefer-in-person-learning-new-survey-finds. George Citroner. 2022. 65% of Students Prefer In-Person Learning, New Survey Finds. Healthline. Retrieved November 16, 2022 from https://www.healthline.com/health-news/65-of-students-prefer-in-person-learning-new-survey-finds.

2. Experiences Made . 2022 . Extended Reality (XR): VR Experiences Made Real | Accenture. Accenture.com . Retrieved November 16, 2022 from https://www.accenture.com/us-en/services/technology/extended-reality Experiences Made. 2022. Extended Reality (XR): VR Experiences Made Real | Accenture. Accenture.com. Retrieved November 16, 2022 from https://www.accenture.com/us-en/services/technology/extended-reality

3. Interactive Holographic Display Based on Finger Gestures

4. Avery Hartmans . 2017 . Feel wristband can track your emotions: Features, photos . Business Insider. Retrieved November 16, 2022 from https://www.businessinsider.com/feel-wristband-can-track-your-emotions-features-photos- 2017 - 2011 . Avery Hartmans. 2017. Feel wristband can track your emotions: Features, photos. Business Insider. Retrieved November 16, 2022 from https://www.businessinsider.com/feel-wristband-can-track-your-emotions-features-photos-2017-1.

5. 2021. History of Augmented Reality: How AR Became What It Is Today . Daglar Cizmeci. Retrieved November 16, 2022 from https://daglar-cizmeci.com/history-of-ar 2021. History of Augmented Reality: How AR Became What It Is Today. Daglar Cizmeci. Retrieved November 16, 2022 from https://daglar-cizmeci.com/history-of-ar

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MathForest: A Tangible Collaborative Game for Developing Children’s Spatial Skills;2023 16th International Symposium on Computational Intelligence and Design (ISCID);2023-12-16

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