1. Gregory D Abowd and Alan J Dix. 199 2. Giving undo attention. Interacting with Computers 4 (12 1992), 317–342. Issue 3. https://doi.org/10.1016/0953-5438(92)90021-7 10.1016/0953-5438(92)90021-7 Gregory D Abowd and Alan J Dix. 1992. Giving undo attention. Interacting with Computers 4 (12 1992), 317–342. Issue 3. https://doi.org/10.1016/0953-5438(92)90021-7
2. I'm a Giant
3. Roger Bakeman . 2005. Recommended effect size statistics for repeated measures designs. Behavior Research Methods 37 (8 2005 ), 379–384. Issue 3. https://doi.org/10.3758/BF03192707 10.3758/BF03192707 Roger Bakeman. 2005. Recommended effect size statistics for repeated measures designs. Behavior Research Methods 37 (8 2005), 379–384. Issue 3. https://doi.org/10.3758/BF03192707
4. Tavor Ben-Zeev , Inbal Weiss , Saar Ashri , Yuval Heled , Itay Ketko , Ran Yanovich , and Eitan Okun . 2020. Mild Physical Activity Does Not Improve Spatial Learning in a Virtual Environment. Frontiers in Behavioral Neuroscience 14 (11 2020 ), 218. https://doi.org/10.3389/FNBEH.2020.584052/BIBTEX 10.3389/FNBEH.2020.584052 Tavor Ben-Zeev, Inbal Weiss, Saar Ashri, Yuval Heled, Itay Ketko, Ran Yanovich, and Eitan Okun. 2020. Mild Physical Activity Does Not Improve Spatial Learning in a Virtual Environment. Frontiers in Behavioral Neuroscience 14 (11 2020), 218. https://doi.org/10.3389/FNBEH.2020.584052/BIBTEX
5. Jiwan Bhandari , Paul MacNeilage , and Eelke Folmer . 2018 . Teleportation without spatial disorientation using optical flow cues . Proceedings - Graphics Interface 2018-May (2018 ), 153–158. https://doi.org/10.20380/GI2018.20 10.20380/GI2018.20 Jiwan Bhandari, Paul MacNeilage, and Eelke Folmer. 2018. Teleportation without spatial disorientation using optical flow cues. Proceedings - Graphics Interface 2018-May (2018), 153–158. https://doi.org/10.20380/GI2018.20