Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement

Author:

Yun Gyeore1ORCID,Mun Minjae1ORCID,Lee Jungeun1ORCID,Kim Dong-Geun2ORCID,Tan Hong Z3ORCID,Choi Seungmoon4ORCID

Affiliation:

1. Computer Science & Engineering / POSTECH / Interaction Laboratory, POSTECH, Korea, Republic of

2. Interaction Laboratory, Pohang University of Science and Technology, Korea, Republic of

3. Google LLC, United States and Haptic Interface Research Laboratory, Purdue University, USA

4. Computer Science and Engineering / Interaction Laboratory, Pohang University of Science and Technology (POSTECH), Korea, Republic of

Funder

National Research Foundation of Korea

Samsung Research Funding & Incubation Center

Google

Publisher

ACM

Reference92 articles.

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2. Acturonix. 2021 . Digital Haptic Actuator . Retrieved August, 2022 from https://www.acturonix.com Acturonix. 2021. Digital Haptic Actuator. Retrieved August, 2022 from https://www.acturonix.com

3. Sensitivity to haptic-audio asynchrony

4. Electronic Arts . 2019 . Apex Legends . Retrieved August, 2022 from https://www.ea.com/games/apex-legends Electronic Arts. 2019. Apex Legends. Retrieved August, 2022 from https://www.ea.com/games/apex-legends

5. Electronic Arts . 2019 . Battlefield 5 . Retrieved August, 2022 from https://www.ea.com/games/battlefield/battlefield-5 Electronic Arts. 2019. Battlefield 5. Retrieved August, 2022 from https://www.ea.com/games/battlefield/battlefield-5

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