1. Hironori Akiduki , Suetaka Nishiike , Hiroshi Watanabe , Katsunori Matsuoka , Takeshi Kubo , and Noriaki Takeda . 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 ( 2003 ), 197–200. Hironori Akiduki, Suetaka Nishiike, Hiroshi Watanabe, Katsunori Matsuoka, Takeshi Kubo, and Noriaki Takeda. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 (2003), 197–200.
2. Kazuma Aoyama , Hiroyuki Iizuka , Hideyuki Ando , and Taro Maeda . 2015. Four-pole galvanic vestibular stimulation causes body sway about three axes. Scientific reports 5, 1 ( 2015 ), 1–8. Kazuma Aoyama, Hiroyuki Iizuka, Hideyuki Ando, and Taro Maeda. 2015. Four-pole galvanic vestibular stimulation causes body sway about three axes. Scientific reports 5, 1 (2015), 1–8.
3. Paulo S Boggio , Soroush Zaghi , M Lopes , and Felipe Fregni . 2008. Modulatory effects of anodal transcranial direct current stimulation on perception and pain thresholds in healthy volunteers. European journal of neurology 15, 10 ( 2008 ), 1124–1130. Paulo S Boggio, Soroush Zaghi, M Lopes, and Felipe Fregni. 2008. Modulatory effects of anodal transcranial direct current stimulation on perception and pain thresholds in healthy volunteers. European journal of neurology 15, 10 (2008), 1124–1130.
4. Luke Bölling , Niklas Stein , Frank Steinicke , and Markus Lappe . 2019. Shrinking circles: Adaptation to increased curvature gain in redirected walking . IEEE transactions on visualization and computer graphics 25, 5( 2019 ), 2032–2039. Luke Bölling, Niklas Stein, Frank Steinicke, and Markus Lappe. 2019. Shrinking circles: Adaptation to increased curvature gain in redirected walking. IEEE transactions on visualization and computer graphics 25, 5(2019), 2032–2039.
5. Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments