Player-Driven Game Analytics: The Case of Guild Wars 2

Author:

Pfau Johannes1ORCID,Seif El-Nasr Magy1ORCID

Affiliation:

1. Computational Media, University of California at Santa Cruz, United States

Publisher

ACM

Reference62 articles.

1. Modeling Individual and Team Behavior through Spatio-temporal Analysis

2. Aghyad Mohammad Albaghajati and Moataz Aly Kamaleldin Ahmed . 2020. Video game automated testing approaches: An assessment framework . IEEE Transactions on Games( 2020 ). Aghyad Mohammad Albaghajati and Moataz Aly Kamaleldin Ahmed. 2020. Video game automated testing approaches: An assessment framework. IEEE Transactions on Games(2020).

3. ArenaNet. 2012. Guild Wars 2. Game [PC]. ArenaNet , Bellevue, Washington, USA. . ArenaNet. 2012. Guild Wars 2. Game [PC]. ArenaNet, Bellevue, Washington, USA..

4. What is Game Balancing? - An Examination of Concepts

5. Blizzard Entertainment . 2004. World of Warcraft. Game [PC]. Blizzard Entertainment , Irvine, California, USA. . Blizzard Entertainment. 2004. World of Warcraft. Game [PC]. Blizzard Entertainment, Irvine, California, USA..

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