Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality

Author:

Kimmel Simon1ORCID,Jung Frederike1ORCID,Matviienko Andrii2ORCID,Heuten Wilko1ORCID,Boll Susanne3ORCID

Affiliation:

1. OFFIS - Institute for Information Technology, Germany

2. Media Technology and Interaction Design, KTH Royal Institute of Technology, Sweden

3. Media Informatics and Multimedia Systems, University of Oldenburg, Germany

Funder

Bundesministerium für Bildung und Forschung

Publisher

ACM

Reference79 articles.

1. The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments

2. Avinash Awasthi and Manas  K. Mandal . 2015. Facial Expressions of Emotions: Research Perspectives . In Understanding Facial Expressions in Communication: Cross-cultural and Multidisciplinary Perspectives . Springer Science + Business Media, New York, NY, US, 1–18. https://doi.org/10.1007/978-81-322- 1934 -7_1 10.1007/978-81-322-1934-7_1 Avinash Awasthi and Manas K. Mandal. 2015. Facial Expressions of Emotions: Research Perspectives. In Understanding Facial Expressions in Communication: Cross-cultural and Multidisciplinary Perspectives. Springer Science + Business Media, New York, NY, US, 1–18. https://doi.org/10.1007/978-81-322-1934-7_1

3. Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments

4. Frank Biocca and Chad Harms. 2003. Guide to the Networked Minds Social Presence Inventory v. 1.2: Measures of Co-Presence Social Presence Subjective Symmetry and Intersubjective Symmetry. Frank Biocca and Chad Harms. 2003. Guide to the Networked Minds Social Presence Inventory v. 1.2: Measures of Co-Presence Social Presence Subjective Symmetry and Intersubjective Symmetry.

5. Frank Biocca , Chad Harms , and Judee Burgoon . 2003. Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria.Presence 12 (Oct . 2003 ), 456–480. https://doi.org/10.1162/105474603322761270 10.1162/105474603322761270 Frank Biocca, Chad Harms, and Judee Burgoon. 2003. Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria.Presence 12 (Oct. 2003), 456–480. https://doi.org/10.1162/105474603322761270

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1. Exploring the impact of non‐verbal cues on user experience in immersive virtual reality;Computer Animation and Virtual Worlds;2023-12-19

2. Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and Humans;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13

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