Affiliation:
1. Universite Paris-Saclay, CNRS, Inria, Orsay, France
2. Aarhus University, Aabogade, Aarhus DK, Denmark
Abstract
Although Human–Computer Interaction research has developed various theories and frameworks for analyzing new and existing interactive systems, few address the
generation
of novel technological solutions, and new technologies often lack theoretical foundations. We introduce
Generative Theories of Interaction
, which draw insights from empirical theories about human behavior in order to define specific concepts and actionable principles, which, in turn, serve as guidelines for analyzing, critiquing, and constructing new technological artifacts. After introducing and defining Generative Theories of Interaction, we present three detailed examples from our own work: Instrumental Interaction, Human–Computer Partnerships, and Communities & Common Objects. Each example describes the underlying scientific theory and how we derived and applied HCI-relevant concepts and principles to the design of innovative interactive technologies. Summary tables offer sample questions that help analyze existing technology with respect to a specific theory, critique both positive and negative aspects, and inspire new ideas for constructing novel interactive systems.
Funder
European Research Council
European Union’s Framework 7 and Horizon 2020 research and innovation programmes
Publisher
Association for Computing Machinery (ACM)
Subject
Human-Computer Interaction
Cited by
21 articles.
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2. Beyond the Artifact: Power as a Lens for Creativity Support Tools;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29
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5. Understanding Version Control as Material Interaction with Quickpose;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19