Expanding the Bounds of Seated Virtual Workspaces

Author:

Mcgill Mark1,Kehoe Aidan2,Freeman Euan1,Brewster Stephen1

Affiliation:

1. University of Glasgow, Glasgow, Scotland, UK

2. Logitech Design Lab, Airport Business Park, Cork, Republic of Ireland

Abstract

Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existing physical multi-display environments by rendering large, ergonomic virtual display spaces whenever and wherever they are needed. However, given the physical and ergonomic limitations of neck movement, users may need assistance to view these display spaces comfortably. Through two studies, we developed new ways of minimising the physical effort and discomfort of viewing such display spaces. We first explored how the mapping between gaze angle and display position could be manipulated, helping users view wider display spaces than currently possible within an acceptable and comfortable range of neck movement. We then compared our implicit control of display position based on head orientation against explicit user control, finding significant benefits in terms of user preference, workload and comfort for implicit control. Our novel techniques create new opportunities for productive work by leveraging MR headsets to create interactive wide virtual workspaces with improved comfort and usability. These workspaces are flexible and can be used on-the-go, e.g., to improve remote working or make better use of commuter journeys.

Funder

H2020 European Research Council

EPSRC

EPSRC IAA

ESRC IAA

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

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1. Reflected Reality;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

2. Virtual monitors vs. physical monitors: an empirical comparison for productivity work;Frontiers in Virtual Reality;2023-12-05

3. InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments;Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

4. Video Analysis of Behavioral Patterns During Prolonged Work in VR;2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct);2023-10-16

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