Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments

Author:

Van Delm Natalie1ORCID,Cools Robbe1ORCID,Simeone Adalberto L.1ORCID

Affiliation:

1. KU Leuven, Belgium

Funder

KU Leuven

Publisher

ACM

Reference10 articles.

1. 2023. Mixed Reality Toolkit. https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/?view=mrtkunity-2022-05. Last accessed 04-06-2023. 2023. Mixed Reality Toolkit. https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/?view=mrtkunity-2022-05. Last accessed 04-06-2023.

2. 2023. Unity Real-Time Development Platform. https://unity.com. Last accessed 04-06-2023. 2023. Unity Real-Time Development Platform. https://unity.com. Last accessed 04-06-2023.

3. Pedro Ahpolonio . 2015. Blurring Shader in Unity. https://forum.unity.com/threads/solved-dynamic-blurred-background-on-ui.345083/. Last accessed 2 june 2023 . Pedro Ahpolonio. 2015. Blurring Shader in Unity. https://forum.unity.com/threads/solved-dynamic-blurred-background-on-ui.345083/. Last accessed 2 june 2023.

4. Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities

5. SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality

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