Violent Video Games in Virtual Reality

Author:

Wilson Graham1,McGill Mark2

Affiliation:

1. University of Glasgow, Glasgow, United Kingdom

2. University of Glasgow, Glasgow, Lanarkshire, United Kingdom

Publisher

ACM

Reference91 articles.

1. The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior

2. Sun Joo Ahn and Jeremy N. Bailenson. 201 Self-Endorsing Versus Other-Endorsing in Virtual Environments. Journal of Advertising 40 2: 93--106. Sun Joo Ahn and Jeremy N. Bailenson. 201 Self-Endorsing Versus Other-Endorsing in Virtual Environments. Journal of Advertising 40 2: 93--106.

3. Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature

4. Anonymous. I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn. Kotaku. Retrieved September 13 2017 from https://kotaku.com/i-sold-too-many-copies-of-gta-v-to-parents-who-didnt-g-1371011511 Anonymous. I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn. Kotaku. Retrieved September 13 2017 from https://kotaku.com/i-sold-too-many-copies-of-gta-v-to-parents-who-didnt-g-1371011511

5. Jeremy Bailenson. 2018. If a possible mass shooter wants to hone his craft don't hand him a virtual boot camp. cnn.com. Retrieved from https://edition.cnn.com/2018/03/05/opinions/video-games-shooting-opinion-bailenson/index.html Jeremy Bailenson. 2018. If a possible mass shooter wants to hone his craft don't hand him a virtual boot camp. cnn.com. Retrieved from https://edition.cnn.com/2018/03/05/opinions/video-games-shooting-opinion-bailenson/index.html

Cited by 34 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Exploratory Study on Fear-Inducing Factors in Virtual Reality Experiences;2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH);2024-08-07

2. An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen Gaming;IEEE Transactions on Affective Computing;2024-07

3. What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design;ACM Transactions on Computer-Human Interaction;2024-06-30

4. Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

5. Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality;Proceedings of the ACM on Human-Computer Interaction;2024-04-17

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3