VR Animals

Author:

Krekhov Andrey1,Cmentowski Sebastian1,Krüger Jens1

Affiliation:

1. University of Duisburg-Essen, Duisburg, NRW, Germany

Publisher

ACM

Reference44 articles.

1. Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature

2. Frank Biocca and Ben Delaney. 1995. Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc. Hillsdale NJ USA Chapter Immersive Virtual Reality Technology 57--124. http://dl.acm.org/citation.cfm?id=207922.207926 Frank Biocca and Ben Delaney. 1995. Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc. Hillsdale NJ USA Chapter Immersive Virtual Reality Technology 57--124. http://dl.acm.org/citation.cfm?id=207922.207926

3. Matthew Botvinick and Jonathan Cohen. 1998. Rubber hands 'feel'touch that eyes see. Nature 391 6669 (1998) 756. Matthew Botvinick and Jonathan Cohen. 1998. Rubber hands 'feel'touch that eyes see. Nature 391 6669 (1998) 756.

4. Introduction to inverse kinematics with jacobian transpose, pseudoinverse and damped least squares methods;Buss Samuel R;IEEE Journal of Robotics and Automation,2004

5. Paul Cairns Anna Cox and A Imran Nordin. 2014. Immersion in digital games: review of gaming experience research. Handbook of digital games (2014) 337--361. Paul Cairns Anna Cox and A Imran Nordin. 2014. Immersion in digital games: review of gaming experience research. Handbook of digital games (2014) 337--361.

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