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Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom;Proceedings of Mensch und Computer 2019;2019-09-08
2. A Review of Commercial and Medical-Grade Physiological Monitoring Devices for Biofeedback-Assisted Quality of Life Improvement Studies;Journal of Medical Systems;2018-04-17
3. DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented Reality;Frontiers in Psychiatry;2017-04-28
4. Exit 53: Physiological Data for Improving Non-player Character Interaction;Interactive Storytelling;2016
5. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game;Journal on Multimodal User Interfaces;2015-12-17
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