Gamification: Using Game Mechanics to Enhance eLearning

Author:

Raymer Rick

Abstract

Is gamification just another empty buzzword, or can the principles that game designers employ to engage players really be applied to the design of eLearning software? What exactly is gamification? And, can the theories of gamification be applied to a variety of projects regardless of scope and budget? This article will address specific ways that game mechanics can be applied to your eLearning projects.

Publisher

Association for Computing Machinery (ACM)

Cited by 52 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Impact of Digital Role-Playing Games in Engineering Education: A Preliminary Review;2024 9th International STEM Education Conference (iSTEM-Ed);2024-07-31

2. Exploiting Simulation Games to Teach Business Program;Embracing Cutting-Edge Technology in Modern Educational Settings;2024-02-23

3. Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education;Electronics;2023-07-25

4. Gamify-IT – A Web-Based Gaming Platform for Software Engineering Education;2023 IEEE/ACM 5th International Workshop on Software Engineering Education for the Next Generation (SEENG);2023-05

5. Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces;HCI International 2023 – Late Breaking Papers;2023

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