Affiliation:
1. Microsoft UK
2. Lancaster University, United Kingdom
3. Microsoft USA
4. IHI Charging Systems International, Germany
5. Microsoft, China
Abstract
Physical computing involves the creation of interactive digital devices that sense and respond to the world around them [1]. Typically, sensors, actuators and communications modules are connected to a microcontroller (MCU) running code that maps sensed inputs into outputs such as lighting, sound and electro-mechanical actuation [7]. This prototyping process builds on a wide range of disciplines including electronics, mechatronics, computer science and software development. It's typically experimental, creative and highly iterative.
Publisher
Association for Computing Machinery (ACM)
Reference13 articles.
1. Physical Computing: A Key Element of Modern Computer Science Education
2. A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device Prototyping
3. Massimo Banzi and Michael Shiloh. 2014. Getting started with Arduino: The open-source electronics prototyping platform. Maker Media, Inc.
4. Rebecca F. Bruce, J. Dean Brock, and Susan L. Reiser. June 2015. Make space for the Pi. Proceedings of the IEEE SoutheastCon 2015.
5. The BBC micro:bit