Enhancing Chinese International Students’ Motivation and Engagement in a STEM Subject in UK Higher Education: A Case of Gamification in Programming

Author:

Cao Chen1ORCID,Zhao Xin1ORCID,Hopfgartner Frank2ORCID

Affiliation:

1. Information School, University of Sheffield, United Kingdom

2. WeST, Universität Koblenz, Germany

Publisher

ACM

Reference18 articles.

1. Investigation of Value Trace Problem for C++ Programming Self-study of Novice Students

2. A Study on the Factors Affecting Intention of Learning Python Programming: For Non-majors in University;Cheon Minjong;Int. J. Inf. Educ. Technol,2022

3. Edward  L Deci and Richard  M Ryan . 2000. The" what" and" why" of goal pursuits: Human needs and the self-determination of behavior. Psychological inquiry 11, 4 ( 2000 ), 227–268. Edward L Deci and Richard M Ryan. 2000. The" what" and" why" of goal pursuits: Human needs and the self-determination of behavior. Psychological inquiry 11, 4 (2000), 227–268.

4. Natalie Denmeade . 2015. Gamification with Moodle . Packt Publishing Ltd . Natalie Denmeade. 2015. Gamification with Moodle. Packt Publishing Ltd.

5. From game design elements to gamefulness

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards an effective methodology for the integral gamification of classes;Multimedia Tools and Applications;2024-07-18

2. Using a Narrative-based Gamified Teaching Approach to Improve International Students' Sense of Belonging;Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2;2022-03

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