Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR
Author:
Affiliation:
1. Institute for Media Innovation, Nanyang Technological University, Singapore
2. École polytechnique fédérale de Lausanne, Switzerland
Funder
NRF
Publisher
ACM Press
Reference14 articles.
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3. Woodrow Barfield. 2016. Musings on Presence Twenty-Five Years after âĂIJBeing There âĂIJ. PRESENCE: Teleoperators and Virtual Environments 25, 2 (2016), 148--150.
4. Karl-Erik Bystrom, Woodrow Barfield, and Claudia Hendrix. 1999. A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators & Virtual Environments 8, 2 (1999), 241--244.
5. exampleVideo. [n. d.]. https://sites.google.com/site/wenhai4edu/volleyball. ([n. d.]).
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