How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator

Author:

Wu Erwin1,Perteneder Florian2,Koike Hideki3,Nozawa Takayuki4

Affiliation:

1. Tokyo Institute of Technology, Japan

2. Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg, Austria

3. School of Computing, Tokyo Institute of Technology

4. Tokyo Institute of Technology

Funder

JST CREST

Publisher

ACM

Reference20 articles.

1. Visual 3D Perception of the Ski Course and Visibility Factors at Virtual Space

2. Vladimir Aleshin Stanislav Klimenko M Manuilov and L Melnikov. 2008. Alpine skiing and snowboard training system using induced virtual environment. Science and Skiing IV (01 2008) 137–144. Vladimir Aleshin Stanislav Klimenko M Manuilov and L Melnikov. 2008. Alpine skiing and snowboard training system using induced virtual environment. Science and Skiing IV (01 2008) 137–144.

3. Using virtual reality to analyze sports performance;Bideau Benoit;IEEE Computer Graphics and Applications,2009

4. Fusion motion capture: A prototype system using inertial measurement units and GPS for the biomechanical analysis of ski racing

5. A Virtual Reality Dance Training System Using Motion Capture Technology

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2. ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

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4. Systematic review of motion capture in virtual reality: Enhancing the precision of sports training;Journal of Ambient Intelligence and Smart Environments;2024-01-22

5. SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography;Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports;2023-10-29

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