Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Author:
Affiliation:
1. Bond University, Australia
2. Bond University
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3359997.3365747
Reference4 articles.
1. Billinghurst M. Clark A. and Lee G. (2015). A Survey of Augmented Reality. Foundations and Trends® in Human–Computer Interaction 8 2-3 73-272. http://dx.doi.org/10.1561/1100000049 Billinghurst M. Clark A. and Lee G. (2015). A Survey of Augmented Reality. Foundations and Trends® in Human–Computer Interaction 8 2-3 73-272. http://dx.doi.org/10.1561/1100000049
2. A Design Science Research Methodology for Information Systems Research
3. Towards Optimizing Place Experience Using Design Science Research and Augmented Reality Gamification
4. Analysing micro-location beacon gamification
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