Grammar of VR Storytelling: Narrative Immersion and Experiential Fidelity in VR Cinema

Author:

Pillai Jayesh S.1,Verma Manvi2

Affiliation:

1. Indian Institute of Technology, Bombay, India

2. School of Design, UPES, Dehradun, Uttrakhand, India

Publisher

ACM

Reference31 articles.

1. Cue Control: Interactive Sound Spatialization for 360 $$^\circ $$ Videos

2. Stuart Bender. 2018. Headset attentional synchrony: tracking the gaze of viewers watching narrative virtual reality. Media Practice and Education(2018) 1–20. Stuart Bender. 2018. Headset attentional synchrony: tracking the gaze of viewers watching narrative virtual reality. Media Practice and Education(2018) 1–20.

3. Jessica Brillhart. 2016. The Language of VR: Concepts and Ideas. (2016). Retrieved April 7 2019 from https://medium.com/the-language-of-vr. Jessica Brillhart. 2016. The Language of VR: Concepts and Ideas. (2016). Retrieved April 7 2019 from https://medium.com/the-language-of-vr.

4. Kevin Brooks. 2003. There is nothing virtual about immersion: Narrative immersion for VR and other interfaces. alumni. media. mit. edu/brooks/storybiz/immersiveNotVirtual. pdf (accessed May 2007)(2003). Kevin Brooks. 2003. There is nothing virtual about immersion: Narrative immersion for VR and other interfaces. alumni. media. mit. edu/brooks/storybiz/immersiveNotVirtual. pdf (accessed May 2007)(2003).

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