Towards explainable prediction of player frustration in video games.
Author:
Affiliation:
1. Utrecht University, Netherlands
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3472538.3472566
Reference29 articles.
1. Frustration Theory
2. Anonymous. 2020. Appendix. at: https://drive.google.com/file/d/1wg3nwBRG0E3t1d5OdlmuTDf0fA9vJQxW/view?usp=sharing(2020). Anonymous. 2020. Appendix. at: https://drive.google.com/file/d/1wg3nwBRG0E3t1d5OdlmuTDf0fA9vJQxW/view?usp=sharing(2020).
3. M. S. Bartlett G. Littlewort I. Fasel and J. R. Movellan. 2003. Real time face detection and facial expression recognition: Development and applications to human computer interaction. Paper presented at the 2003 Conference on Computer Vision and Pattern Recognition Workshop (Vol. 5 pp. 53-53)(2003). M. S. Bartlett G. Littlewort I. Fasel and J. R. Movellan. 2003. Real time face detection and facial expression recognition: Development and applications to human computer interaction. Paper presented at the 2003 Conference on Computer Vision and Pattern Recognition Workshop (Vol. 5 pp. 53-53)(2003).
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