Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton

Author:

Usai Francesco1,Livesu Marco1,Puppo Enrico2,Tarini Marco3,Scateni Riccardo1

Affiliation:

1. Università di Cagliari, Cagliari, Italy

2. Università di Genova, Genova, Italy

3. Università Dell'Insubria and ISTI-CNR, Pisa, Italy

Abstract

Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semiregular quad mesh; it provides a structured domain for UV mapping and parametrization. Our method is fast, one-click, and does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.

Funder

Autonomous Region of Sardinia

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference44 articles.

1. Autodesk. 2007. Mudbox. http://www.autodesk.com. Autodesk. 2007. Mudbox. http://www.autodesk.com.

2. Converting skeletal structures to quad dominant meshes

3. Interactive shape modeling using a skeleton-mesh co-representation

4. Discrete elastic rods

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