Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play

Author:

Constant Thomas1ORCID,Levieux Guillaume1ORCID

Affiliation:

1. Cédric, Conservatoire National des Arts et Métiers, France

Publisher

ACM

Reference47 articles.

1. Thomas  H. Apperley . 2006. Genre and game studies: Toward a critical approach to video game genres. Simulation and Gaming 37 (3 2006 ), 6–23. Issue 1. Thomas H. Apperley. 2006. Genre and game studies: Toward a critical approach to video game genres. Simulation and Gaming 37 (3 2006), 6–23. Issue 1.

2. Richard Bartle . 1996. Hearts , clubs, diamonds, spades: Players who suit MUDs.Journal of MUD Research 1 ( 1996 ). Issue 1. Richard Bartle. 1996. Hearts, clubs, diamonds, spades: Players who suit MUDs.Journal of MUD Research 1 (1996). Issue 1.

3. Chris Bateman. 2016. The Aesthetic Motives of Play. 3-20 pages. Chris Bateman. 2016. The Aesthetic Motives of Play. 3-20 pages.

4. Chris Bateman and Rebecca Lowenhaupt . 2011 . Player Typology in Theory and Practice . Proceedings of DiGRA 2011 Conference: Think Design Play. Chris Bateman and Rebecca Lowenhaupt. 2011. Player Typology in Theory and Practice. Proceedings of DiGRA 2011 Conference: Think Design Play.

5. A THEORY OF HUMAN CURIOSITY

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