Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer Science

Author:

Li Honglin1ORCID,Li Chen2

Affiliation:

1. Department of Computing, The Hong Kong Polytechnic University, China

2. Department of Computing, The Hong Kong Polytechnic University, Hong Kong

Publisher

ACM

Reference25 articles.

1. Per Backlund and Maurice Hendrix . 2013 . Educational games-are they worth the effort? A literature survey of the effectiveness of serious games . In 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES). IEEE, 1–8. https://doi.org/10 .1109/VS-GAMES.2013.6624226 10.1109/VS-GAMES.2013.6624226 Per Backlund and Maurice Hendrix. 2013. Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES). IEEE, 1–8. https://doi.org/10.1109/VS-GAMES.2013.6624226

2. Developing cognitive processes for improving inventive thinking in system development using a collaborative virtual reality system

3. Digital game-based learning in K-12 mathematics education: a systematic literature review;Hussein H;Education and Information Technologies,2021

4. Ge Jin , Manghui Tu , Tae-Hoon Kim , Justin Heffron , and Jonathan White . 2018 . Game based cybersecurity training for high school students . In Proceedings of the 49th ACM Technical Symposium on Computer Science Education. Association for Computing Machinery , New York, NY, USA, 68–73. https://doi.org/10.1145/3159450.3159591 10.1145/3159450.3159591 Ge Jin, Manghui Tu, Tae-Hoon Kim, Justin Heffron, and Jonathan White. 2018. Game based cybersecurity training for high school students. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education. Association for Computing Machinery, New York, NY, USA, 68–73. https://doi.org/10.1145/3159450.3159591

5. Chris Johnson , Monica McGill , Durell Bouchard , Michael  K Bradshaw , Víctor  A Bucheli , Laurence  D Merkle , Michael James Scott , Z Sweedyk , J Ángel Velázquez-Iturbide , Zhiping Xiao , 2016 . Game development for computer science education . In Proceedings of the 2016 ITiCSE Working Group Reports. Association for Computing Machinery , New York, NY, USA, 23–44. https://doi.org/10.1145/3024906.3024908 10.1145/3024906.3024908 Chris Johnson, Monica McGill, Durell Bouchard, Michael K Bradshaw, Víctor A Bucheli, Laurence D Merkle, Michael James Scott, Z Sweedyk, J Ángel Velázquez-Iturbide, Zhiping Xiao, 2016. Game development for computer science education. In Proceedings of the 2016 ITiCSE Working Group Reports. Association for Computing Machinery, New York, NY, USA, 23–44. https://doi.org/10.1145/3024906.3024908

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