Dissecting Cloud Gaming Performance with DECAF

Author:

Iqbal Hassan1,Khalid Ayesha2,Shahzad Muhammad1

Affiliation:

1. North Carolina State University, Raleigh, NC, USA

2. University of California, Santa Cruz, Santa Cruz, CA, USA

Abstract

Cloud gaming platforms have witnessed tremendous growth over the past two years with a number of large Internet companies including Amazon, Facebook, Google, Microsoft, and Nvidia publicly launching their own platforms. While cloud gaming platforms continue to grow, the visibility in their performance and relative comparison is lacking. This is largely due to absence of systematic measurement methodologies which can generally be applied. As such, in this paper, we implement DECAF, a methodology to systematically analyze and dissect the performance of cloud gaming platforms across different game genres and game platforms. DECAF is highly automated and requires minimum manual intervention. By applying DECAF, we measure the performance of three commercial cloud gaming platforms including Google Stadia, Amazon Luna, and Nvidia GeForceNow, and uncover a number of important findings. First, we find that processing delays in the cloud comprise majority of the total round trip delay experienced by users, accounting for as much as 73.54% of total user-perceived delay. Second, we find that video streams delivered by cloud gaming platforms are characterized by high variability of bitrate, frame rate, and resolution. Platforms struggle to consistently serve 1080p/60 frames per second streams across different game genres even when the available bandwidth is 8-20× that of platform's recommended settings. Finally, we show that game platforms exhibit performance cliffs by reacting poorly to packet losses, in some cases dramatically reducing the delivered bitrate by up to 6.6× when loss rates increase from 0.1% to 1%. Our work has important implications for cloud gaming platforms and opens the door for further research on comprehensive measurement methodologies for cloud gaming.

Funder

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Safety, Risk, Reliability and Quality,Computer Science (miscellaneous)

Reference80 articles.

1. Amazon Luna. https://www.amazon.com/luna/landing-page. Amazon Luna. https://www.amazon.com/luna/landing-page.

2. Cedexis-Citrix. https://www.cedexis.com/. Cedexis-Citrix. https://www.cedexis.com/.

3. FFmpeg. https://www.ffmpeg.org/. FFmpeg. https://www.ffmpeg.org/.

4. G.1072 : Opinion model predicting gaming quality of experience for cloud gaming services. https://www.itu.int/rec/TREC-G.1072/en. G.1072 : Opinion model predicting gaming quality of experience for cloud gaming services. https://www.itu.int/rec/TREC-G.1072/en.

5. GaiKai. https://www.crunchbase.com/organization/gaikai. GaiKai. https://www.crunchbase.com/organization/gaikai.

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. User-centric Markov reward model for state-dependent Erlang loss systems;Performance Evaluation;2024-08

2. Do Cloud Games Adapt to Client Settings and Network Conditions?;2024 IFIP Networking Conference (IFIP Networking);2024-06-03

3. A Multifaceted Look at Starlink Performance;Proceedings of the ACM Web Conference 2024;2024-05-13

4. Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming;Lecture Notes in Computer Science;2024

5. Networked Metaverse Systems: Foundations, Gaps, Research Directions;IEEE Open Journal of the Communications Society;2024

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3