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2. Mosaic
3. Beeple. 2015. Cinema 4D Project Files. https://www.beeple-crap.com/resources Beeple. 2015. Cinema 4D Project Files. https://www.beeple-crap.com/resources
4. Chris Brennan. 2016. Delta Color Compression Overview. https://gpuopen.com/dcc-overview/ Chris Brennan. 2016. Delta Color Compression Overview. https://gpuopen.com/dcc-overview/
5. Raymond Chen. 2003. Why is address space allocation granularity 64K? https://devblogs.microsoft.com/oldnewthing/20031008-00/?p=42223 Raymond Chen. 2003. Why is address space allocation granularity 64K? https://devblogs.microsoft.com/oldnewthing/20031008-00/?p=42223