Affiliation:
1. Princeton Univ., Princeton, NJ
Abstract
This paper is concerned with a game on graphs called
graph searching
. The object of this game is to clear all edges of a contaminated graph. Clearing is achieved by moving searchers, a kind of token, along the edges of the graph according to clearing rules. Certain search strategies cause edges that have been cleared to become contaminated again. Megiddo et al. [9] conjectured that every graph can be searched using a minimum number of searchers without this recontamination occurring, that is, without clearing any edge twice. In this paper, this conjecture is proved. This places the graph-searching problem in NP, completing the proof by Megiddo et al. that the graph-searching problem is NP-complete. Furthermore, by eliminating the need to consider recontamination, this result simplifies the analysis of searcher requirements with respect to other properties of graphs.
Publisher
Association for Computing Machinery (ACM)
Subject
Artificial Intelligence,Hardware and Architecture,Information Systems,Control and Systems Engineering,Software
Reference11 articles.
1. Monotonicity in graph searching
2. ~KIROUSIS L. AND PAPADIMITRIOU C. Searching and pebbling. Theoret. Comput. Set. 47 ~(1986) 205 218. ~KIROUSIS L. AND PAPADIMITRIOU C. Searching and pebbling. Theoret. Comput. Set. 47 ~(1986) 205 218.
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