What the Eyes Can Tell: Analyzing Visual Attention with an Educational Video Game

Author:

Lu Wenyi1,He Hao1,Urban Alex1,Griffin Joe1

Affiliation:

1. University of Missouri, United States

Funder

Investing in Innovation (i3) program (U411C140081)

the US Department of Education?s Institute of Education Sciences (R305A150364)

Publisher

ACM

Reference29 articles.

1. Gameplay Engagement and Learning in Game-Based Learning;Abdul Jabbar Azita Iliya;A Systematic Review. Review of Educational Research,2015

2. Samuel Almeida Ana Veloso Licínio Roque and Óscar Mealha. 2011. The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games. (2011). DOI:https://doi.org/10.13140/RG.2.1.2341.3527 Samuel Almeida Ana Veloso Licínio Roque and Óscar Mealha. 2011. The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games. (2011). DOI:https://doi.org/10.13140/RG.2.1.2341.3527

3. Supporting wayfinding through patterns within procedurally generated virtual environments

4. Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Teaching Eye Tracking: Challenges and Perspectives;Proceedings of the ACM on Human-Computer Interaction;2024-05-20

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