LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators

Author:

Fung Kin Pong1,Rogers Katja1,Hallifax Stuart1,Woodside Gabrielle S.1,Vogel Daniel1,Nacke Lennart E.1

Affiliation:

1. University of Waterloo, Waterloo, ON, Canada

Abstract

Visual indicators provide important in-game information, but displaying them on screen consumes space and increases clutter. In addition, the option to increase indicator brightness above levels possible in standard monitors can substantially improve accessibility. To address both aspects, we developed an ambient lighting system for video game indicators using an LED strip attached around the back border of a monitor. A controlled study compares the speed, error rate, and perceived workload of this approach with an on-screen baseline method. Results show that ambient lights can capture attention 17.5% faster compared to on-screen indicators, and ambient lights performed at least as well as on-screen across all other metrics. Our work provides empirical evidence that ambient lights can be an adequate replacement for on-screen methods when displaying indicators in games, allowing people to reclaim screen real estate and adjust brightness for accessibility, without sacrificing performance.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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1. “Schlusslicht”: An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17

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