Deterministic Replay

Author:

Chen Yunji1,Zhang Shijin1,Guo Qi1,Li Ling1,Wu Ruiyang1,Chen Tianshi1

Affiliation:

1. SKL of Computer Architecture, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, P. R. China

Abstract

Deterministic replay is a type of emerging technique dedicated to providing deterministic executions of computer programs in the presence of nondeterministic factors. The application scopes of deterministic replay are very broad, making it an important research topic in domains such as computer architecture, operating systems, parallel computing, distributed computing, programming languages, verification, and hardware testing. In this survey, we comprehensively review existing studies on deterministic replay by introducing a taxonomy. Basically, existing deterministic replay schemes can be classified into two categories, single-processor (SP) schemes and multiprocessor (MP) schemes. By reviewing the details of these two categories of schemes respectively, we summarize and compare how existing schemes address technical issues such as log size, record slowdown, replay slowdown, implementation cost, and probe effect, which may shed some light on future studies on deterministic replay.

Funder

NSF of China

International Collaboration Key Program of the CAS

973 Program of China

Strategic Priority Research Program of the CAS

10000 talent program

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science,Theoretical Computer Science

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