1. Latency Requirements for Foveated Rendering in Virtual Reality
2. Ryan Beams , Brendan Collins , Andrea S. Kim , and Aldo Badano . 2020 . Angular Dependence of the Spatial Resolution in Virtual Reality Displays. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 836–841 . https://doi.org/10.1109/VR46266.2020.00108 ISSN: 2642 - 5254 . 10.1109/VR46266.2020.00108 Ryan Beams, Brendan Collins, Andrea S. Kim, and Aldo Badano. 2020. Angular Dependence of the Spatial Resolution in Virtual Reality Displays. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 836–841. https://doi.org/10.1109/VR46266.2020.00108 ISSN: 2642-5254.
3. Doris I. Braun , Alexander C. Schütz , and Karl R. Gegenfurtner . 2017. Visual sensitivity for luminance and chromatic stimuli during the execution of smooth pursuit and saccadic eye movements. Vision Research 136 (July 2017 ), 57–69. https://doi.org/10.1016/j.visres.2017.05.008 10.1016/j.visres.2017.05.008 Doris I. Braun, Alexander C. Schütz, and Karl R. Gegenfurtner. 2017. Visual sensitivity for luminance and chromatic stimuli during the execution of smooth pursuit and saccadic eye movements. Vision Research 136 (July 2017), 57–69. https://doi.org/10.1016/j.visres.2017.05.008
4. Studying human behavior with virtual reality: The Unity Experiment Framework
5. A Luminance-aware Model of Judder Perception