SNeRF

Author:

Nguyen-Phuoc Thu1,Liu Feng1,Xiao Lei1

Affiliation:

1. Meta

Abstract

This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper investigates 3D scene stylization that provides a strong inductive bias for consistent novel view synthesis. Specifically, we adopt the emerging neural radiance fields (NeRF) as our choice of 3D scene representation for their capability to render high-quality novel views for a variety of scenes. However, as rendering a novel view from a NeRF requires a large number of samples, training a stylized NeRF requires a large amount of GPU memory that goes beyond an off-the-shelf GPU capacity. We introduce a new training method to address this problem by alternating the NeRF and stylization optimization steps. Such a method enables us to make full use of our hardware memory capacity to both generate images at higher resolution and adopt more expressive image style transfer methods. Our experiments show that our method produces stylized NeRFs for a wide range of content, including indoor, outdoor and dynamic scenes, and synthesizes high-quality novel views with cross-view consistency.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference78 articles.

1. Neural Point-Based Graphics

2. Jonathan T. Barron , Ben Mildenhall , Matthew Tancik , Peter Hedman , Ricardo Martin-Brualla , and Pratul P. Srinivasan . 2021. Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields . In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV). 5855--5864 . Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan. 2021. Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV). 5855--5864.

3. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

4. Immersive light field video with a layered mesh representation

5. Unstructured lumigraph rendering

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1. S2RF: Semantically Stylized Radiance Fields;2023 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW);2023-10-02

2. SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields;ACM Transactions on Graphics;2023-07-26

3. Neural Rendering-Based 3D Scene Style Transfer Method via Semantic Understanding Using a Single Style Image;Mathematics;2023-07-24

4. Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06

5. Interactive Segmentation of Radiance Fields;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06

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