Abstract
As scenes become ever more complex and real-time applications embrace ray tracing, path sampling algorithms that maximize quality at low sample counts become vital. Recent
resampling
algorithms building on Talbot et al.'s [2005] resampled importance sampling (RIS) reuse paths spatiotemporally to render surprisingly complex light transport with a few samples per pixel. These reservoir-based spatiotemporal importance resamplers (ReSTIR) and their underlying RIS theory make various assumptions, including sample independence. But sample reuse
introduces correlation
, so ReSTIR-style iterative reuse loses most convergence guarantees that RIS theoretically provides.
We introduce generalized resampled importance sampling (GRIS) to extend the theory, allowing RIS on correlated samples, with unknown PDFs and taken from varied domains. This solidifies the theoretical foundation, allowing us to derive variance bounds and convergence conditions in ReSTIR-based samplers. It also guides practical algorithm design and enables advanced path reuse between pixels via complex shift mappings.
We show a path-traced resampler (ReSTIR PT) running interactively on complex scenes, capturing many-bounce diffuse and specular lighting while shading just one path per pixel. With our new theoretical foundation, we can also modify the algorithm to guarantee convergence for offline renderers.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference68 articles.
1. Gradient-domain path reusing
2. Philippe Bekaert Mateu Sbert and John H Halton. 2002. Accelerating Path Tracing by Re-Using Paths.. In Rendering Techniques. 125--134. Philippe Bekaert Mateu Sbert and John H Halton. 2002. Accelerating Path Tracing by Re-Using Paths.. In Rendering Techniques. 125--134.
3. Nikolaus Binder , Sascha Fricke , and Alexander Keller . 2019. Massively parallel path space filtering. arXiv preprint arXiv:1902.05942 ( 2019 ). Nikolaus Binder, Sascha Fricke, and Alexander Keller. 2019. Massively parallel path space filtering. arXiv preprint arXiv:1902.05942 (2019).
4. Beyond points and beams
5. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Cited by
25 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. ReSTIR Subsurface Scattering for Real-Time Path Tracing;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2024-08-09
2. Photon-Driven Manifold Sampling;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2024-08-09
3. Radiance Caching with On-Surface Caches for Real-Time Global Illumination;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2024-08-09
4. Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering;The Digital Production Symposium;2024-07-27
5. Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing;ACM Transactions on Graphics;2024-07-19