Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality

Author:

Arefin Mohammed Safayet1,Swan II J. Edward1,Cohen Hoffing Russell A.2,Thurman Steven M.2

Affiliation:

1. Computer Science and Engineering, Mississippi State University, United States

2. US DEVCOM Army Research Laboratory, United States

Publisher

ACM

Reference21 articles.

1. 360-degree Video Gaze Behaviour

2. Chloe Callahan-Flintoft , Christian Barentine , Jonathan Touryan , and Anthony  J. Ries . 2021. A Case for Studying Naturalistic Eye and Head Movements in Virtual Environments. Frontiers in Psychology 12 ( 2021 ). https://doi.org/10.3389/fpsyg.2021.650693 Chloe Callahan-Flintoft, Christian Barentine, Jonathan Touryan, and Anthony J. Ries. 2021. A Case for Studying Naturalistic Eye and Head Movements in Virtual Environments. Frontiers in Psychology 12 (2021). https://doi.org/10.3389/fpsyg.2021.650693

3. Viviane Clay , Peter König , and Sabine Koenig . 2019. Eye Tracking in Virtual Reality. Journal of Eye Movement Research 12 (04 2019 ). https://doi.org/10.16910/jemr.12.1.3 Viviane Clay, Peter König, and Sabine Koenig. 2019. Eye Tracking in Virtual Reality. Journal of Eye Movement Research 12 (04 2019). https://doi.org/10.16910/jemr.12.1.3

4. Russell  A. Cohen Hoffing , Nina Lauharatanahirun , Daniel  E. Forster , Javier  O. Garcia , Jean  M. Vettel , and Steven  M. Thurman . 2020. Dissociable mappings of tonic and phasic pupillary features onto cognitive processes involved in mental arithmetic. PLOS ONE 15, 3 (03 2020 ), 1–14. https://doi.org/10.1371/journal.pone.0230517 Russell A. Cohen Hoffing, Nina Lauharatanahirun, Daniel E. Forster, Javier O. Garcia, Jean M. Vettel, and Steven M. Thurman. 2020. Dissociable mappings of tonic and phasic pupillary features onto cognitive processes involved in mental arithmetic. PLOS ONE 15, 3 (03 2020), 1–14. https://doi.org/10.1371/journal.pone.0230517

5. Neil  A. Dodgson . 2004. Variation and extrema of human interpupillary distance . In Stereoscopic Displays and Virtual Reality Systems XI, Mark T. Bolas, Andrew J. Woods, John O. Merritt, and Stephen A. Benton (Eds.). Vol. 5291. International Society for Optics and Photonics, SPIE , 36 – 46. https://doi.org/10.1117/12.529999 Neil A. Dodgson. 2004. Variation and extrema of human interpupillary distance. In Stereoscopic Displays and Virtual Reality Systems XI, Mark T. Bolas, Andrew J. Woods, John O. Merritt, and Stephen A. Benton (Eds.). Vol. 5291. International Society for Optics and Photonics, SPIE, 36 – 46. https://doi.org/10.1117/12.529999

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1. Vergence eye movements in virtual reality;Displays;2024-07

2. How Deep Is Your Gaze? Leveraging Distance in Image-Based Gaze Analysis;Proceedings of the 2024 Symposium on Eye Tracking Research and Applications;2024-06-04

3. Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. The effect of visual rivalry in peripheral head-mounted displays on mobility;Scientific Reports;2023-11-18

5. Radially variant contrast measurement in virtual reality headsets using circular concentric ring patterns;Journal of the Society for Information Display;2023-05

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