Real-time head-based deep-learning model for gaze probability regions in collaborative VR

Author:

Bovo Riccardo1,Giunchi Daniele2,Sidenmark Ludwig3,Gellersen Hans3,Costanza Enrico4,Heinis Thomas5

Affiliation:

1. Computer Science, Imperial College London, United Kingdom

2. Computer Science, University College London, United Kingdom

3. Lancaster University, United Kingdom

4. UCL Interaction Centre, United Kingdom

5. Imperial College, United Kingdom

Publisher

ACM

Reference34 articles.

1. 360-degree Video Gaze Behaviour

2. Interaction techniques using head gaze for virtual reality

3. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing

4. Simon Baron-Cohen , Sally Wheelwright , , and Therese Jolliffe . 1997. Is There a ”Language of the Eyes”? Evidence from Normal Adults, and Adults with Autism or Asperger Syndrome. Visual Cognition 4, 3 ( 1997 ), 311–331. https://doi.org/10.1080/713756761 arXiv:https://doi.org/10.1080/713756761 Simon Baron-Cohen, Sally Wheelwright, , and Therese Jolliffe. 1997. Is There a ”Language of the Eyes”? Evidence from Normal Adults, and Adults with Autism or Asperger Syndrome. Visual Cognition 4, 3 (1997), 311–331. https://doi.org/10.1080/713756761 arXiv:https://doi.org/10.1080/713756761

5. Gazed and Confused

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