Using threads in interactive systems

Author:

Hauser Carl1,Jacobi Christian1,Theimer Marvin1,Welch Brent1,Weiser Mark1

Affiliation:

1. Computer Science Laboratory, Xerox PARC, 3333 Coyote Hill Road, Palo Alto, California

Abstract

We describe the results of examining two large research and commercial systems for the ways that they use threads. We used three methods: analysis of macroscopic thread statistics, analysis the microsecond spacing between thread events, and reading the implementation code. We identify ten different paradigms of thread usage: defer work, general pumps, slack processes, sleepers, one-shots, deadlock avoidance, rejuvenation, serializers, encapsulated fork and exploiting parallelism . While some, like defer work , are well known, others have not been previously described. Most of the paradigms cause few problems for programmers and help keep the resulting system implementation understandable. The slack process paradigm is both particularly effective in improving system performance and particularly difficult to make work well. We observe that thread priorities are difficult to use and may interfere in unanticipated ways with other thread primitives and paradigms. Finally, we glean from the practices in this code several possible future research topics in the area of thread abstractions.

Publisher

Association for Computing Machinery (ACM)

Reference19 articles.

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