Opportunistic Collective Experiences

Author:

Louie Ryan1,Garg Kapil1,Werner Jennie1,Sun Allison1,Gergle Darren1,Zhang Haoqi1

Affiliation:

1. Northwestern University, Evanston, IL, USA

Abstract

Despite many available social technologies for connecting at a distance, we don't always find opportunities to actively engage in shared experiences and activities with friends and loved ones, even though this kind of interaction is associated with increased social closeness. To better support active engagement in shared experiences and activities while also making it convenient to find opportunities for interacting in this way, our work explores the design of Opportunistic Collective Experiences (OCEs), or social experiences powered by computer programs that identify opportune moments when users share situations across distance and structure shared activities in those situations. To support interacting with, programming, and executing OCEs, we developed Cerebro, a computational platform that consists of a mobile app that supports users? social interaction, an API for expressing the situations and activities that make up the interactional opportunity, and an opportunistic execution engine that checks for interactional opportunities and executes them when possible. Through a 20 day deployment study tested with groups of geographically-distributed college alumni (N=21), we found that OCEs promoted opportunities for active engagement; facilitated interactions that were socially connecting by structuring ways to engage in shared experiences and activities; and made actively engaging easier by identifying situations appropriate for interacting and structuring how to engage in activities in these situations. We contribute to CSCW (1) a novel interaction that facilitates engaging in shared experiences and activities at distance during coincidental moments; and (2) the design of systems to interact with, program, and execute these kinds of interactions.

Funder

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. CoSINT: Designing a Collaborative Capture the Flag Competition to Investigate Misinformation;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

2. Understanding Instructors' Cultivation of Connectedness in K-12 Online Synchronous Culturally Responsive STEM and Computing Education;Proceedings of the ACM on Human-Computer Interaction;2022-11-07

3. Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors;CHI Conference on Human Factors in Computing Systems;2022-04-27

4. Self-Disclosure for Early Relationship Development through Situated Prompts in Opportunistic Collective Experiences;CHI Conference on Human Factors in Computing Systems Extended Abstracts;2022-04-27

5. ARcall: Real-Time AR Communication using Smartphones and Smartglasses;Augmented Humans 2022;2022-03-13

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