1. Hironori Akiduki , Suetaka Nishiike , Hiroshi Watanabe , Katsunori Matsuoka , Takeshi Kubo , and Noriaki Takeda . 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 ( 2003 ), 197–200. https://doi.org/10.1016/S0304-3940(03)00098-3 10.1016/S0304-3940(03)00098-3 Hironori Akiduki, Suetaka Nishiike, Hiroshi Watanabe, Katsunori Matsuoka, Takeshi Kubo, and Noriaki Takeda. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340, 3 (2003), 197–200. https://doi.org/10.1016/S0304-3940(03)00098-3
2. Assessing the Impact of Latency and Jitter on the Perceived Quality of Call of Duty Modern Warfare 2
3. Michelle Annett , Fraser Anderson , Walter F. Bischof , and Anoop Gupta . 2014 . The Pen is Mightier: Understanding Stylus Behaviour While Inking on Tablets . In Proceedings of Graphics Interface 2014 (Montreal , Quebec, Canada) (GI ’14). Canadian Information Processing Society, CAN, 193–200. https://doi.org/10.5555/26 19648.2619680 10.5555/2619648.2619680 Michelle Annett, Fraser Anderson, Walter F. Bischof, and Anoop Gupta. 2014. The Pen is Mightier: Understanding Stylus Behaviour While Inking on Tablets. In Proceedings of Graphics Interface 2014 (Montreal, Quebec, Canada) (GI ’14). Canadian Information Processing Society, CAN, 193–200. https://doi.org/10.5555/2619648.2619680
4. Use of Placebos in Pain Management
5. F Gregory Ashby , Alice M Isen , 1999. A neuropsychological theory of positive affect and its influence on cognition.Psychological review 106, 3 ( 1999 ), 529. F Gregory Ashby, Alice M Isen, 1999. A neuropsychological theory of positive affect and its influence on cognition.Psychological review 106, 3 (1999), 529.