Maximal progress state exploration

Author:

Gouda M. G.1,Yu Y. T.1

Affiliation:

1. University of Texas at Austin, Austin, TX

Abstract

Given two machines which communicate by exchanging messages over two finite-capacity channels, it is possible to generate all reachable states of the system and check whether any of them is a nonprogress state. This technique is called state exploration; and it usually requires large execution time and storage. In this paper, we discuss a more efficient variation of this technique. In particular, we show that the task of generating all reachable states can be divided into two independent subtasks. In each subtask, only the states reachable by allowing maximal progress for one machine are generated. We prove that a given system cannot reach a nonprogress state iff none of the states generated in each subtask is a nonprogress state. Since the two subtasks are completely independent, and since in most cases the time and storage requirements for each subtask are less than those for the origianal task, maximal progress state exploration can save time or storage over conventional state exploration.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Software

Reference11 articles.

1. Finite state description of communication protocols;Bochmann G. V.;Computer Networks,1978

2. On Communicating Finite-State Machines

3. A validation technique for tightly coupled protocols;Rudin H.;IEEE Trans. Computers,1982

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