Increasing Player Coupling in an Asymmetric Racing Game
Author:
Affiliation:
1. School of Computing, Queen's University, Canada
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3573382.3616059
Reference17 articles.
1. [ 1 ] Allan Alcorn. 1972. https://www.ponggame.org/ [1] Allan Alcorn. 1972. https://www.ponggame.org/
2. Enhancing Communication and Awareness in Asymmetric Games
3. [ 3 ] Epic Games. 2017. https://www.fortnite.com/ [3] Epic Games. 2017. https://www.fortnite.com/
4. [ 4 ] Riot Games. 2009. https://www.leagueoflegends.com/en-us/ [4] Riot Games. 2009. https://www.leagueoflegends.com/en-us/
5. [ 5 ] Steel Crate Games. 2015. https://keeptalkinggame.com/ [5] Steel Crate Games. 2015. https://keeptalkinggame.com/
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