StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
Author:
Affiliation:
1. Fondazione Bruno Kessler, Italy
2. Fondazione Bruno Kessler, Italy and University of Trento, Italy
3. University of Trento, Italy
4. University of Trento, Italy and Fondazione Bruno Kessler, Italy
Funder
European Commission
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3573382.3616084
Reference32 articles.
1. Socially-Motivated Discussion Forum Models for Learning Management Systems
2. Immersion and Narrative Design in Educational Games Across Cultures
3. Bystander education: Bringing a broader community perspective to sexual violence prevention
4. Review of serious games to educate on gender equality
5. Yu-kai Chou. 2015. The octalysis framework for gamification & behavioral design. URL: https://yukaichou. com/gamification-examples/octalysis-complete-gamification-framework/[accessed 2019-11-03] ( 2015 ). Yu-kai Chou. 2015. The octalysis framework for gamification & behavioral design. URL: https://yukaichou. com/gamification-examples/octalysis-complete-gamification-framework/[accessed 2019-11-03] (2015).
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17
2. Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation;Proceedings of the 2024 International Conference on Advanced Visual Interfaces;2024-06-03
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