Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members

Author:

Nankap Levika Herve1,Bouchard Bruno1,Imbeau Gilles1,Petrillo Fabio1,Francillette Yannick1

Affiliation:

1. Computer Science, University of Quebec at Chicoutimi(UQAC), Canada

Publisher

ACM

Reference34 articles.

1. [ 1 ] Alqurashi M. , Qureshi R-J: Scrum of Scrums Solution for Large Size Teams Using Scrum Methodology , Life Science journal, 11(8) , pp. 443 - 449 , 2014 . [1] Alqurashi M., Qureshi R-J: Scrum of Scrums Solution for Large Size Teams Using Scrum Methodology, Life Science journal, 11(8), pp. 443-449, 2014.

2. [ 2 ] Ahmad M. , Imran M. , Wahab A. : Management issues in software dev ., Symp. on Software Dev. Environments and CASE Tech. , 2010 , pp. 232 - 237 . [2] Ahmad M., Imran M., Wahab A.: Management issues in software dev., Symp. on Software Dev. Environments and CASE Tech., 2010, pp. 232-237.

3. A Review of Scaling Agile Methods in Large Software Development

4. Challenges of project management in global software development: A client-vendor analysis

5. [ 5 ] Schwaber K. and Sutherland J. , Scrum Guide , Scrum.org , 2017 , 20p. [5] Schwaber K. and Sutherland J., Scrum Guide, Scrum.org, 2017, 20p.

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1. Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency;2022 IEEE Games, Entertainment, Media Conference (GEM);2022-11-27

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