Author:
Joy Kenneth I.,Bhetanabhotla Murthy N.
Abstract
A new algorithm for ray tracing parametric surface patches is presented. The method uses quasi-Newton iteration to solve for the ray/surface intersection and utilizes ray-to-ray coherence by using numerical information from adjoining rays as initial approximations to the quasi-Newton algorithm. Techniques based upon object space subdivision are used to insure convergence to the correct interesection point. Examples are given of the use of the algorithm in scenes containing Bézier surface patches. Results show that a significant number of ray/surface intersections on these parametric surface patches can be found using very few iterations, giving a significant computational savings.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Cited by
26 articles.
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