360-Degree VR Video Watermarking Based on Spherical Wavelet Transform

Author:

Liu Yanwei1,Liu Jinxia2,Argyriou Antonios3,Ma Siwei4,Wang Liming1,Xu Zhen1

Affiliation:

1. Institute of Information Engineering, Chinese Academy of Sciences, China

2. Zhejiang Wanli University, China

3. University of Thessaly, Greece

4. Peking University, China

Abstract

Similar to conventional video, the increasingly popular 360  virtual reality (VR) video requires copyright protection mechanisms. The classic approach for copyright protection is the introduction of a digital watermark into the video sequence. Due to the nature of spherical panorama, traditional watermarking schemes that are dedicated to planar media cannot work efficiently for 360  VR video. In this article, we propose a spherical wavelet watermarking scheme to accommodate 360  VR video. With our scheme, the watermark is first embedded into the spherical wavelet transform domain of the 360  VR video. The spherical geometry of the 360  VR video is used as the host space for the watermark so that the proposed watermarking scheme is compatible with the multiple projection formats of 360  VR video. Second, the just noticeable difference model, suitable for head-mounted displays (HMDs), is used to control the imperceptibility of the watermark on the viewport. Third, besides detecting the watermark from the spherical projection, the proposed watermarking scheme also supports detecting watermarks robustly from the viewport projection. The watermark in the spherical domain can protect not only the 360  VR video but also its corresponding viewports. The experimental results show that the embedded watermarks are reliably extracted both from the spherical and the viewport projections of the 360  VR video, and the robustness of the proposed scheme to various copyright attacks is significantly better than that of the competing planar-domain approaches when detecting the watermark from viewport projection.

Funder

National Natural Science Foundation of China

Ningbo Natural Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture

Reference48 articles.

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2. Huawei-iLab. 2018. Cloud VR Network Solution White Paper. Retrieved from http://www.huawei.com/. Huawei-iLab. 2018. Cloud VR Network Solution White Paper. Retrieved from http://www.huawei.com/.

3. Digital watermarks for copyright protection;Sheppard N. P.;Journal of Law and Information Science,2002

4. I. J. Cox M. L. Miller J. A. Bloom J. Fridrich and T. Kalker. 2008. Digital Watermarking and Steganography. Morgan Kaufmann Publisher. I. J. Cox M. L. Miller J. A. Bloom J. Fridrich and T. Kalker. 2008. Digital Watermarking and Steganography. Morgan Kaufmann Publisher.

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