FingerReader2.0

Author:

Boldu Roger1,Dancu Alexandru2,Matthies Denys J.C.1,Buddhika Thisum1,Siriwardhana Shamane1,Nanayakkara Suranga1

Affiliation:

1. Augmented Human Lab, Auckland Bioengineering Institute, The University of Auckland, Auckland, New Zealand

2. Augmented Human Lab, Singapore University of Technology and Design, Singapore

Abstract

People with Visual Impairments (PVI) experience greater difficulties with daily tasks, such as supermarket shopping. Identifying and purchasing an item proves challenging for PVI. Using a user-centered design process, we understand the difficulties PVI encounter in their daily routines. Consequently, the previous FingerReader model was elevated to a new level. In contrast, FingerReader2.0 incorporates a highly integrated hardware design, as it is standalone, wearable, and not tethered to a computer. Software-wise, the prototype utilizes a deep learning system, relying on a hybrid, an on-board and a cloud-based model. The advanced design significantly extends the range of mobile assistive technology, particularly for shopping purposes. This paper presents the findings from interviews, several iterative studies, and a field study in supermarkets to demonstrate the FingerReader2.0's enhanced capabilities for those with varied levels of visual impairment.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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