Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game
Author:
Affiliation:
1. School of Design, Creative Industries Faculty, Queensland University of Technology, Brisbane, QLD, Australia
Abstract
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation
Link
https://dl.acm.org/doi/pdf/10.1145/3418037
Reference35 articles.
1. E. Aarseth. 2007. Allegories of space: The question of spatiality in computer games. In Space Time Play. 44--47. E. Aarseth. 2007. Allegories of space: The question of spatiality in computer games. In Space Time Play. 44--47.
2. E. Aarseth. 2004. Genre trouble. Elect. Book Rev. 3. E. Aarseth. 2004. Genre trouble. Elect. Book Rev. 3.
3. An approach for serious game development for cultural heritage
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