Applying Gamification to Prioritize Requirements in Agile Projects

Author:

Silva Daniel12ORCID,Lencastre Maria3ORCID,Pimentel Joao4ORCID,Castro Jaelson5ORCID,Lira Luiza1ORCID

Affiliation:

1. Engenharia da Computação, Universidade de Pernambuco, Recife, Pernambuco, Brazil

2. Centro de Estudos e Sistemas Avançados do Recife, Recife, Pernambuco, Brazil

3. Engenharia da Computaçâo, Universidade de Pernambuco, Recife, Pernambuco, Brazil

4. Universidade Federal Rural de Pernambuco, Recife, Pernambuco, Brazil

5. Centro de Informática, Universidade Federal de Pernambuco, Recife, Pernambuco, Brazil

Publisher

ACM

Reference19 articles.

1. Viggo , A. ( 2005 ) An experimental comparison of five prioritization methods: Investigating ease of use, accuracy, and scalability . Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering . Viggo, A. (2005) An experimental comparison of five prioritization methods: Investigating ease of use, accuracy, and scalability. Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.

2. Bano , M. and Zowghi , D . ( 2015 ) A Systematic Review on the Relationship Between User Involvement and System Success. Information and Software Technology , Vol. 58 , Elsevier . Bano, M. and Zowghi, D. (2015) A Systematic Review on the Relationship Between User Involvement and System Success. Information and Software Technology, Vol. 58, Elsevier.

3. Dalpiaz , F. , Snijders , R. , Brinkkemper , S. , Hosseini , M. , Shahri , A. and Ali , R . ( 2017 ) Engaging the crowd of stakeholders in requirements engineering via gamification. Gamification . Springer , Cham . Dalpiaz, F., Snijders, R., Brinkkemper, S., Hosseini, M., Shahri, A. and Ali, R. (2017) Engaging the crowd of stakeholders in requirements engineering via gamification. Gamification. Springer, Cham.

4. de Oliveira , E.S. ( 2003 ) ' Uso de Metodologias Ágeis no Desenvolvimento de Software ', Univers. Federal de Minas Gerais. de Oliveira, E.S. (2003) 'Uso de Metodologias Ágeis no Desenvolvimento de Software', Univers. Federal de Minas Gerais.

5. Fernandes , J. , Duarte , D. , Ribeiro , C. , Farinha , C. , Pereira , J. M. and da Silva , M. M. ( 2012 ) ' iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation ', Procedia Computer Science , Vol. 15 , Elsevier . Fernandes, J., Duarte, D., Ribeiro, C., Farinha, C., Pereira, J. M. and da Silva, M. M. (2012) 'iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation', Procedia Computer Science, Vol. 15, Elsevier.

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