Affiliation:
1. Brunel University London, Kingston Lane, Uxbridge
Abstract
Despite the growing applications of smart glass Augmented Reality (AR) in heritage, there is not a framework that can serve as a base for designing meaningful and educational immersive heritage experiences. This article proposes such a prototype design framework for AR experiences in heritage sites, drawing on literature that connects affective experiences with learning and practically exploring AR as a non-didactic storytelling medium. Smart glass AR is considered here an important technology milestone for creating affective interactions, one that offers visitors/viewers new ways to experience, embody, and have a physical and social interaction with a localized past and learn about it.
Funder
Arts and Humanities Research Council Leadership Fellow
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation
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