DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

Author:

Zhang Yuqing12ORCID,Liu Yuan3ORCID,Xie Zhiyu12ORCID,Yang Lei34ORCID,Liu Zhongyuan3ORCID,Yang Mengzhou3ORCID,Zhang Runze3ORCID,Kou Qilong3ORCID,Lin Cheng5ORCID,Wang Wenping6ORCID,Jin Xiaogang17ORCID

Affiliation:

1. Zhejiang University, Hangzhou, China

2. State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab, Hangzhou, China

3. Tencent Technology (Shenzhen) Co., Ltd., Shenzhen, China

4. Bournemouth University, ShenZhen, China

5. Tencent Technology (Shenzhen) Co., Ltd., Shanghai, China

6. Texas A&M University, Texas, United States of America

7. State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

Abstract

Recent advancements in 2D diffusion models allow appearance generation on untextured raw meshes. These methods create RGB textures by distilling a 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat , an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production.

Funder

Key R&D Program of Zhejiang

FDCT

Publisher

Association for Computing Machinery (ACM)

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